This one, despite being the shortest and taking the least to make, might actually be your best one yet, atleast in my book. Using the limitations of the game jam, I honestly believe you managed to say more with less.
The art is great, it does its job and the girl's design does have a certain uncanny feeling, expecially as she began getting closer. The music was great, too, it really elevated the entire experience, expecially when things were getting more intense. The story is alright, but what I want to praise is the writing. I'm a huge fan of... "funky" writing, and the dialogue around the end really gave me the good brain juices (I will not elaborate). At the end, everything had its part in selling the feeling of exasperation, so props to you!!
One thing I would have to criticize is the strange decision of having the remaining words count at the end of every line. I get it if it was your way of keeping up with the word count, but leaving it in the final product felt like a weird choice to me. It didn't affect me with everything (except the initial "huh" and the knowledge as to how much of the game is left), and I'm not necessarily suggesting you should patch it out, but it was the only complain I had and I felt like I had to express it.
Overall, this is really good, really hitting the spot in a way your other games haven't before. This is a great short game, Moriko-sama, be proud of it :)
Thank you for your comment I am glad you got good brain juices for this one, I also had similar juices (???) making it since it's the first time in a while that I managed to finish a game, and my first time ever participating in a gamejam; I left the word count at the end of each line for two reasons: To "increase tension" but that probably did not go as expected and just lowering the lighting does the same job but better, and the most important reason, I worked on this game like 15 minutes at a time due to my limited schedule and that helped me keep the word count in check, I was thinking on removing them when I finished the game but that would take more time and they kinda grew on me heh.
This is also the first game I do with no silly stuff and to be honest, it just felt right, anyway, thank you for playing!
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A peak words with you.
This one, despite being the shortest and taking the least to make, might actually be your best one yet, atleast in my book. Using the limitations of the game jam, I honestly believe you managed to say more with less.
The art is great, it does its job and the girl's design does have a certain uncanny feeling, expecially as she began getting closer. The music was great, too, it really elevated the entire experience, expecially when things were getting more intense. The story is alright, but what I want to praise is the writing. I'm a huge fan of... "funky" writing, and the dialogue around the end really gave me the good brain juices (I will not elaborate). At the end, everything had its part in selling the feeling of exasperation, so props to you!!
One thing I would have to criticize is the strange decision of having the remaining words count at the end of every line. I get it if it was your way of keeping up with the word count, but leaving it in the final product felt like a weird choice to me. It didn't affect me with everything (except the initial "huh" and the knowledge as to how much of the game is left), and I'm not necessarily suggesting you should patch it out, but it was the only complain I had and I felt like I had to express it.
Overall, this is really good, really hitting the spot in a way your other games haven't before. This is a great short game, Moriko-sama, be proud of it :)
Thank you for your comment I am glad you got good brain juices for this one, I also had similar juices (???) making it since it's the first time in a while that I managed to finish a game, and my first time ever participating in a gamejam; I left the word count at the end of each line for two reasons: To "increase tension" but that probably did not go as expected and just lowering the lighting does the same job but better, and the most important reason, I worked on this game like 15 minutes at a time due to my limited schedule and that helped me keep the word count in check, I was thinking on removing them when I finished the game but that would take more time and they kinda grew on me heh.
This is also the first game I do with no silly stuff and to be honest, it just felt right, anyway, thank you for playing!